I, the webmaster of Iolo's Lute, have gotten a lot of the information on this page from Ganesh's Web Site who in turn got the information from Zac Bond. If you would like more depth to the history, I suggest going to here.
A History of Britannia
as told by Rudyom, esteemed mage and researcher, and written in text by the
Many millions of years ago, there was an advanced society on Britannia. Unfortunately,
this was brought to an end when a foolish human acquired the Armageddon spell
from the wisps and cast it, wiping out all life on the world.
Lord British's Arrival
Several years before Mondain's first attack, a youth was growing restless in
his own world. Believing that there was no good left there, he stepped through
the first recorded moongate into Britannia where he met Shamino. Shamino helped
the youth, whom he named British, to become a major king in Britannia and he
has been ever since.
The Era of Darkness
World of Doom
Many years ago, while the land was under the cumbersome name of Akalabeth,
there was a young mage named Mondain whose father had promised him the secret
of immortality when he completed his magical studies and proved had his worth
to society. But the impatient Mondain would have none of it, so he slew his
father and stole the ruby of power, which was the actual source of immortality.
With this ruby, Mondain attempted to conquer the realm, but was thwarted by
Lord British, master of white magic. British then summoned a stranger to our
land to become a knight and fought the evils that still roamed the land. After
doing so, the Stranger left the world, which was then renamed Sosaria, in honour
of the sorcery used to combat Mondain.
Escape From Mt. Drash
The last quest of the aforementioned knight was to rid one last mountain, the
mountain Drash, of its evil inhabitants. The stranger climbed through the depths
and destroyed all the fiends that resided within. Following this least-known
of the Stranger's adventurers--some say it is merely a jest--our Hero left our
world, which was soon renamed Sosoria, in honour of the Sorcery used to destroy
The First Age of Darkness
Mondain was gone, and assumed dead. But he had mastered immortality, and came
back with a vengeance. This time, he had turned the ruby into a black gem of
evil, and his might was too much for even British to bear. Again Lord British
summoned the stranger, and again did good triumph over evil. The Stranger chased
Mondain through time itself and eventually slew him. The magical aftershock
caused the four continents to break apart, and each became a world of its own.
The Revenge of the Enchantress
Mondain was gone, but his legacy was not forgotten. His apprentice-and lover-Minax
had survived. Twenty years after her master's death, Minax unleashed hordes
of monsters apon Sosaria. In order to prevent the Stranger's interference she
travelled to Earth, the homeworld of the Stranger. She disrupted the fabric
of time, and caused that world to be destroyed. The Stranger, with the help
of Lord British who had moved back to Earth to help the Stranger, narrowly escaped
Minax's rain of destruction. The Stranger then travelled throughout time, and
with he help of a mysterious old man, and one Father Antos, captured a sword
known as the Quicksword, Enilno, and slew Minax in her own castle, Shadowguard.
The waves of power released in her defeat altered the land mass that was Sosaria,
and reshaped the world yet again.
The legacy of Mondain was thought to be ended, but it was soon discovered that
the union between Minax and himself had created an entity known as Exodus. Exodus
unleashed even more hordes of minions upon Sosaria. Again Lord British summoned
the Stranger, and again the Stranger appeared, this time with three friends.
They fought their way into the Dungeons, and seared their flesh with four marks.
They travelled to Ambrosia, where they meditated at shrines and collected four
strange cards. They then banished the Great Earth Serpent, entered Exodus's
castle, slew his minions, and finally with the cards destroyed Exodus as well.
Exodus's death caused the land to change into the layout it is still in today.
The Era of Light
The Quest of the Avatar
After Exodus's defeat, the Era of Darkness ended and there was finally peace
throughout the land, which was renamed Britannia in honour of Lord British.
But the peoples of Britannia were misguided, and ununited. To fix this, Lord
British created the Eight Virtues, and called for a hero to become an Avatar,
the embodiment of good. Again, the Stranger answered this call, demonstrating
understanding of all the Principles and Virtues. The Stranger meditated at the
shrines, and collected the mystic stones from the dungeons. With seven great
companions in company, the Stranger delved into the Great Stygian Abyss, where
the Codex of Ultimate Wisdom was unveiled and the Stranger was then known as
Warriors of Destiny
The rising of the Codex from the Abyss created an imbalance in the world, and
because of this, three manevolent Shadowlords, the antithesis of virtue, sprung
from the shards of Mondain's gem. They captured Lord British, imprisoned him
in the Underworld, and corrupted the new king Blackthorn, who had ascended the
throne. He installed a new system of government by enforcing the virtues with
cruel and unfair laws. This time, it was the Companions that summoned the Avatar,
and who joined the quest to save Lord British. They journeyed deep into the
Underworld and returned with Mondain's shards. With these they destroyed the
Shadowlords. Then, with Lord British's crown, sceptre, and amulet, they survived
the Dungeon Doom and Lord British was set free. After being disposed as king,
Blackthorn chose to live in exile from Britannia, and disappeared.
The False Prophet
The Shadowlords were not the only result of the the retrieval of the Codex.
The gargoyles, a developed race living in the Underworld, attacked our land
claiming that the Codex was theirs, and believed that the Avatar was an evil
being who would destroy their race. In accordance with their beliefs, they attempted
to kill the Avatar by setting a moongate trap. Fortunately, the Avatar was saved
by the Companions. In time, the Avatar learned of the the Gargoyles' true motives,
and that they were not truly evil. The Avatar then became familiar with their
philosophy, which was quite similar to the Britannian Virtues. After meditating
at their shrines, the Avatar promised to be sacrificed to prevent the destruction
of their people. Fortunately, the Avatar found another way out. By using the
Vortex Cune and putting the Codex in the void, the Avatar ensured that all could
view its wisdom. The gargoyles were evacuated from their home and continued
on to live in Britannia.
The Savage Empire
The Avatar returned home, and was summoned again by Lord British, this time
to another land. In a place called Eodon, a race of insectoid creatures called
the Myrmidex were using an Orb of the Moons for evil purposes. Unfortunately,
the tribes of this land were constantly warring with each other and were unable
to neutralise the threat themselves. The Avatar journeyed through here, rescued
a princess, and united the many tribes. With their help, the Avatar attacked
the Myrmidex and defeated their queen. The Avatar then destroyed the Orb of
the Moons and returned to Earth.
There is a world near Earth that long ago was home to an advanced race known
as Martians. Unfortunately, this race was killed off by cataclysmic planet-wide
changes, hundreds of Earth years ago. While at home, the Avatar was visited by
an unknown woman and given a "photograph" from a hundred years earlier where the
Avatar was pictured with several long dead historical figures. It was soon
discovered that in what was apparently an alternate timeline, several important
Earthen persons were launched to Mars just prior to the Martians' world's
destruction. In order to save the people, the Avatar journeyed to that world and
found out that dreams could be one's greatest enemy. With the aid of a "Dream
Machine" he conquered the terrible dreams and fears, and returned the historical
figures to Earth, and then went home.
The Era of Armageddon
The Stygian Abyss
During the Avatar's two hundred year absence, a society of knights and other
folk attempted to tame the Great Stygian Abyss. Lead by Sir Cabirus, these noble
adventurers formed a society of virtue in the Abyss. But as the Abyss exudes
evil, the society collapsed and the Abyss was soon transformed into a prison.
The Avatar was pressured by a dream to return to Britannia because the dream
had claimed that a "great evil" was present in the Abyss. After being transported
to the Isle of the Avatar, the Avatar was thrown in the Abyss, falsely accused
of kidnapping. Their the Avatar made peace with all the monsters and civilised
folk, and collected Cabirus's eight Talismans of Virtue. As it turned out, an
evil demon called the Slasher of Veils was brought into this realm by a foolhardy
wizard named Tyball. The Avatar used the talisman's to banish the creature,
and escaped back to Britannia and then to Earth.
The Black Gate
180 years after the Avatar united the Britannian and the Gargoyle cultures,A
druid named Batlin organised a society called the fellowship. Slowly, they gained
strength throughout the land. Also, a group of ritualistic murderers began to
stalk the world. Then the Avatar appeared, even though there was no known threat
to Britannia. It was soon discovered that the Fellowship was the root of the
problems and murders, and were planning to open a black moongate through which
an evil entity known as the Guardian would enter and conquer Britannia. With
the help of the Time Lord, the Avatar destroyed the three generators that the
Guardian used to control the world, and proceeded to track Batlin and his cohorts
to the Isle of the Avatar, where the Avatar slew them and destroyed the black
gate. However, Batlin had escaped.
The Forge of Virtue
During the time the Avatar was tracking Batlin, earthquakes began signalling
the rising of an island. This island turned out to be the Isle of Fire, home of
Exodus. Here still lay the Dark Core, part of Exodus. This represented a great
danger to Britannia, for there would be terrible consequences were the Core
misused by the mage of the island. So, after passing several tests of virtue,
the Avatar banished the core into the void.
Labyrinth of Worlds
One year after the destruction of the black gate, Lord British held a party
to celebrate it's destruction in his castle. That night, a great gem appeared
around the castle, trapping the Avatar and other Britannian leaders inside.
The Avatar then delved into the sewers, and found a passageway to other worlds.
From one of these worlds, an evil Avatar emerged, named Mors Gotha, who lead
an attack on Britannia. The Avatar gained the strength and tools necessary to
destroy the gem, and killed Mors Gotha when she invaded the castle. The Avatar
then released a powerful air daemon into a great war horn, shattering the gem.
Six months following the gem's destruction, the Avatar and the Companions were
sent in search of Batlin. This journey took them to the Serpent Isle, home to
a people who left Britannia due to Lord British's supposedly "tyrranic" virtues,
and formerly the Lands of Danger and Despair during Mondain's assault. The Avatar
tracked Batlin, whom the Guardian killed as a part of his master plan to destroy
the Avatar. This, however, was only the beginning. When Exodus summoned the
Great Earth Serpent, it caused a war between two ancient, rival factions on
this land. One side won and left the world. All these things combined to form
an Imbalance, which the Guardian capitalised on, and used to attack Britannia.
The Avatar and Companions repaired the Imbalance, but not without sacrifice:
One of the Companions was forced to give his life to save us all. After Balance
was restored to the universe, the Guardian sent the Avatar to another world,
one already conquered by the Guardian.
The Silver Seed
During the Avatar's tenure on the Serpent Isle, several monks discovered a
talisman that was used to send the Avatar back in time to the period of war
on Serpent Isle. Apparently, the Avatar was also the "Champion of Balance."
The Avatar completed several quests and acquired a Silver Seed in return. The
Seed, when planted, helped the Avatar restore Balance.
On the other world, the Avatar was forced to survive amidst corruption and
evil, with few friends. This world, called Pagan, was under the control of four
elemental Titans, who, through different means, all oppressed the people of
Pagan. So the Avatar mastered the four elemental magic forms, and used that
power against the Titans. In the void, the Avatar was able to destroy the Titans
and save Pagan, and leave through a black gate into Britannia.
Runes of Virtue
This is another unknown adventure. None are sure quite when this took place,
however, it appears the Avatar was called by another Lord British twice to another
world, to rid the land of a notorious Black Knight, and to rescue the Runes
of Virtue from the dungeons. In the first part of this adventure, the Avatar
defeated the black knight and retrieved the runes from all of the dungeons.
Runes of Virtue II
This, the second chapter in the story of the Runes of Virtue, the Avatar
faced off with the Black Knight once again. This time, however, the Knight also
captured all of the mayors of the cities of Britannia. After another adventure
through trap-riddled dungeons and powerful monsters, the Avatar once again
defeated the Black Knight.
There is another dimension, one in which the Avatar never appeared again after
the destruction of Mondain. In this altered version of Britannia, two separate
powers vie for control, one led by Lord British, and the other by Lord Blackthorn.
The world is continuing to grow, so I will keep this document updated as to
the changes in this parallel world.
I have researched for long lengths of time so that I might share this information
with you. Hopefully, it will serve to heighten your understanding of the lands
in which we live. Now, to give credit where credit is due. I would not have
written this document were it not for the following people:
Signed this day,
Rudyom, mage of Cove