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The Complete Guidebook
Version 2.2 (9-29-99)
by Dan Simpson (manymoose@hotmail.com, ICQ: 185116)
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Not every spell in this game is useful. Most are completely useless. Some are
merely fun. Others you will use so often you'll wish your spell book had a
"Last 10" spells section.
Which spells you can cast depends on your level. Level 6 can cast circle 6,
Level 7 can cast circle 7, etc. The circle number also indicates how much mana
a spell costs. Circle 7 costs 7 mana, etc.
Each Mage sells their spells based on the circle the spell is in, with a 6th
circle spell costing more than a 1st. Notice how Mariah's costs are random?
She's quite insane. It is recommended that you buy only the cheapest spell, as
the cost adds up quickly.
There are 8 spells per circle and there are 8 circles (9 circles if you count
"Linear Spells") for a total of 64 standard spells (+8 linear).
The Mages: (how many spells they have at the optimal price)
Nystul (5 spells): Britain - Lord British's castle
Rudyom (19 spells): Cove - his own house
Nicodemus (21 spells): Yew - house with giant chess set
Mariah (23 spells): Moonglow - Lycaeum
Wis-Sur (4 spells): Terfin (Gargoyle)
Note: Some of Nicodemus' and Rudyom's spells overlap
Symbols used in Spellbook below:
Reagants:
GN - Ginseng, GR - Garlic, BM - Blood Moss, NS - Nightshade, SA - Sulfurous Ash, SS - Spider Silk, MR - Mandrake Root, BP - Black Pearl
Mages:
R - Rudyom, Ny - Nystul, Ni - Nicodemus, W - Wis-Sur, M - Mariah
* - indicates you start with this spell
Linear Spells:(the linear spells are automatically in each spellbook)
-- No reagents are needed for any linear spell --
* Awaken
* Douse
* Fireworks
* Glimmer
* Help
* Ignite
* Thunder
* Weather
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First Circle:
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Name: | Reagents: | Mages(cost): |
Awaken All | GN, GR | R(25) |
Create Food | GN, GR, MR | Ny(35), M(60) |
*Cure | GN, GR | Ni(25), R(25), M(80) |
Detect Trap | SS, NS | Ni(25), R(25), M(100) |
Great Douse | GR, SS | W(30), Ny(35) |
Great Ignite | SA, SS | Ni(25), W(30) |
*Light | SA | R(25), W(30), Ny(35), M(40) |
Locate | NS | Ni(25), W(30), Ny(35) |
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Second Circle:
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Destroy Trap | SA, BM | Ni(45), R(45), W(50), M(100) |
Enchant | BP, MR | Ni(45), W(50), Ny(55) |
*Fire Blast | SA, BP | R(45), W(50) |
Great Light | SA, MR | R(45), W(50) |
Mass Cure | MR, GR, GN | Ny(55) |
Protection | SA, GN, GR | Ni(45), Ny(55), M(80) |
Telekinesis | BM, MR, BP | R(45), Ny(55), M(60) |
Wizard Eye | BM, NS, MR, SA, BP, SS | M(40), Ni(45) |
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Third Circle:
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Curse | SA, NS, GR | R(65), W(70) |
*Heal | GN, GR, SS | M(40), R(65), Ny(85) |
Paralyze | SS, NS | Ni(65), R(65), W(70) |
Peer | NS, MR | M(60), Ni(65) |
Poison | NS, BM, BP | Ni(65), R(65), W(70) |
Protect All | SA, GN, GR, MR | Ny(85), M(100) |
Sleep | NS, SS, BP | M(80), Ny(85) |
Swarm | (none) | Ni(65), W(70), Ny(85) |
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Fourth Circle:
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Conjure | SS, MR | W(90), Ny(95) |
Lightning | BP, SA, MR | R(85), W(90) |
Mark | MR, BP, BM | M(40), Ni(85), R(85) |
Mass Curse | SA, NS, GR, MR | W(90), Ny(95) |
Recall | MR, BP, BM | M(60), Ni(85), R(85) |
Reveal | SA, BM | W(90), Ny(95) |
Seance | BM, MR, NS, SS, SA | M(80), R(85) |
Unlock Magic | SA, BM | Ny(95), Ni(85), M(100) |
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Fifth Circle:
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Charm | BP, NS, SS | M(60), R(115) |
Dance | MR, GR, BM | M(100), R(115) |
Dispel Field | GR, BP, SA, SS | Ni(115), W(120), Ny(125) |
Explosion | MR, SA, BP, BM | Ni(115), R(115), W(120) |
Fire Field | BP, SA, SS | M(80), W(120), Ny(125) |
Great Heal | GN, SS, MR, GR | R(115), Ny(125) |
Invisibility | NS, BM | M(40), Ni(115), Ny(125) |
Mass Sleep | GN, NS, SS | Ni(115), W(120) |
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Sixth Circle:
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Cause Fear | NS, MR, GR | M(80), Ny(145) |
Clone | SA, SS, BM, GN, NS, MR | M(40), R(135), W(140) |
Fire Ring | SA, BP, MR, SS | Ni(135), W(140), Ny(145) |
Flame Strike | SA, BP, BM | Ny(145) |
Magic Storm | MR, NS, SA, BM | M(100), R(135) |
Poison Field | NS, SS, BP | Ni(135), R(135) |
Sleep Field | GN, SS, BP | M(60), R(135), Ny(145) |
Tremor | BM, SA, MR | Ni(135), W(140) |
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Seventh Circle:
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Create Gold | MR, SS | R(155) |
Death Bolt | BP, NS, SA | Ni(155), Ny(165) |
Delayed Blast | MR, SA, BP, BM, SS | Ni(155), R(155) |
Energy Field | MR, BP, SS, SA | M(100), Ni(155), Ny(165) |
Energy Mist | MR, NS, SA, BM | M(60), Ni(155), Ny(165) |
Mass Charm | BP, NS, SS, MR | R(155) |
Mass Might | BP, MR, GN | M(40), Ny(165) |
Restoration | GN, GR, SA, MR | M(80), R(155) |
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Eight Circle:
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Armageddon | All Reagants Needed | R(185) |
Death Vortex | MR, NS, SA, BM | Ni(185), Ny(195) |
Invisibility | MR, NS, BP, BM | M(100), Ny(195) |
Mass Death | GR, GN, MR, BM, NS | Ni(185), Ny(195) |
Resurrection | GR, GN, SS, SA | M(40), R(185) |
Summon | MR, GR, BM | Ni(185), R(185) |
Swordstrike | BP, MR, NS | M(80), Ni(185), R(185) |
Time Stop | MR, BM, GR | M(60), Ny(195) |
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Necessary Spells:(cannot pass game without these!)
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Seance | to talk to anyone in Skara Brae you need this (4-M-80) |
Unlock Magic | to get into Nicodemus' house you will need to open his door which is magically locked (4-Ny-95) |
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Very Useful Spells:(you'll really want these, trust me)
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Cure and Mass Cure | You'll find yourself poisoned at the worst times, and
sometimes it is just completely inconvenient to go back
to Lord British, and you'll need to save Jaana for more
serious ailments. (start with cure, 2-Ny-55)
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Telekinesis | Allows you to move things without being near them. (2-R-45) |
Mark and Recall | No point in having one without the other. Allows all sorts
of teleportation to spots that you choose, unlike the orb
of moons which takes you to predetermined spots. (4-M-40,
4-M-60)
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Restoration | The spell that heals everyone completely. Very nice (7-M-80) |
Resurrection | Because Jaana and Lord British can't do it all the time. Plus
what do you do if Jaana dies? (8-M-40) |
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Other Spells:
Only the really useful spells are covered above, as for the rest you can gauge
your needs and decide if you really need them. Death Vortex is really nice
(cast it on yourself and run around, anything that attacks you will die),
as is Mass Death, but it's usually just as easy to fight on your own.
Armageddon:
For a good time (save it before you do this), cast Armageddon. Everyone on the
planet will die. Except Lord British and Batlin. Go talk to them, and hear
what they have to say.
Reagents:
(only the BEST priced seller is listed, if its a tie then both are)
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Name: | Location: | Best Seller: | Price: |
Black Pearl | Cove | Rudyom | 5 |
Blood Moss | Terfin | Sarpling | 2 |
Garlic | Moonglow, Terfin | Mariah, Sarpling | 1 |
Ginseng | Terfin | Sarpling | 1 |
Mandrake Root | Cove, Yew | Rudyom, Nicodemus | 5 |
Nightshade | Yew | Nicodemus | 5 |
Spider Silk | Yew | Nicodemus | 3 |
Sulfurous Ash | Terfin | Sarpling | 3 |
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You can also gather your own reagants (free):
Sulfurous Ash near Dungeon Destard. (95S, 19W)
Spider Silk in the forest at (49N, 72W)
Nightshade around mushrooms at (47N, 61W)
*Note:* These aren't guaranteed to be there, but usually are.
*Note:* Wis-Sur also sells Blood Moss, Spider Silk, Sulfurous Ash, Mandrake
Root, and Black Pearls, but at expensive prices. You can haggle,
however.
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